Orbis

Climate change is upon us, and we need to find a way to change the apocalyptic future that’s ahead of us. The problem is we don’t know what that future looks like. With Orbis, people can look at their backyard and see the effects of climate change on a personal level. Using gamification to show how helpful you are to the community makes it easy for anyone to start helping the planet.

Solution: Through the idea that gamification and gaming create community, we created Orbis. By combining Google Brain and Generative Adversarial Networks (GANs) we created an AR experience that shows its users what will happen to their own backyard with inaction towards climate change.

Strategy: Jimmy Fortuna-Peak, Sean Scott, Rachel Chambers & Denzell Gallegos

Copywriter: Jimmy Fortuna-Peak

Film Editor: Rachel Chambers